Dead tired right now, I'll tell some more details tomorrow. Sorry for the terrible performance by the way, it really wasn't our concern on this game jam.
We wanted to deliver something, and "something" it is. Proud of having done this although I remain frustrated of how much "almost done" stuff couldn't be shown.
Still for a first-ish jam experience we're happy. All I had done was a 3-hour jam (Trijam) a few years back with Pygame, and that one I couldn't even publish anything. This time we actually have gameplay. My teammates had even less experience. This was also the first time using godot for any of us.