For us, giving and receiving feedback is a big part of doing jams. The feedback from other devs has been a huge help in becoming better game devs ourselves.
I'm not saying that you should make it so the player can interact without facing the object. Just give the player some feedback that they are near something they can interact with, so they don't have to walk and turn a lot. I wanted to be sure I found everything I could interact with, which meant a lot of take a step and turn, instead of just walking next to everything. I wasn't sure of the size of the collision zone, so made a lot of small steps.