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Really good gameplay overall! I liked the enemy designs a lot, they look great and the animations are done really well. I especially loved the eye that follows the player, I wanted to implement the same thing in our game, but ran out of time. The combat was good honestly made me wish we had gone that route in our own game instead of turn based combat.

I did run into a few issues during my playtime. It seemed like the Speed stat was not doing anything for me, and after a few restarts some equipped items would randomly disappear or could not be swapped normally. I ended up having to drag items from the equipped slots that were not showing back into the inventory before I could change gear.

That said, I really appreciated seeing these kinds of things already noted in your GDD. The Known Bugs section was especially nice to see. Overall, this was a really fun experience and you have a great foundation here.

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Thank you for such a detailed comment! I’m really glad you liked the enemy designs and that 'eye' effect—it’s one of those small details that really adds to the atmosphere!

Regarding the issues you found: you have a great eye for bugs. The 'disappearing items' and the 'Speed' stat it currently only determines who strikes first when a fight begins.

I'm happy to say that most bugs have been fully fixed in the V2 I just uploaded, with new death animations for all enemies and now all weapons rarities spawns in the chests.

It’s funny you mentioned the combat; we actually spent a lot of time balancing that 'semi-automatic' feel, so I’m glad you enjoyed it.

Thanks for checking out the GDD too! Hope you can give the V2 a try. :)

  • https://whiteautumn-games.itch.io/sword-n-shields-v2