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I think the idea could definitely have a lot of iteration here, more unique rooms, more levers to pull. It's got a decent puzzle game core, but ultimately a game like this lives and dies on the "juice" factor and the feeling of the controls. In its current state it's not fun because it's a binary option and you pretty much just always pick a bandage when you see it and a spike when you don't.

The controls are also too weighty for what you end up having a choice of. Since we aren't building a full dungeon layout from the start we have no reason to drag and drop things. It's possible this was left in for a future aspiration, but I'd recommend a single click action in this simplified state, and even in a future full game you could keep single click by having the user "focus" a square and then left click add the select tile. 

knowing this is only about 3 days of work, it definitely makes sense for the current state, but highly recommend for a future jam, ADD SOUND! jsfxr is a really great really simple tool online you can use to at least generate something to quickly get it in there. Sound really elevates things to a large degree and can make something feel a lot more complete.

Deleted 2 days ago

First of all, thanks for playing.
I agree that the juice is very needed here. I also agree that the binary option is not that great for strategic thinking in this case. 

Thanks for the feedback on the controls. I am thorn between have a dungeon building or go with a control panel and remove the randomness. I guess some experimentation is in order.

Thanks again for the feedback and taking time to play the game.