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(+1)

Once past all of the login stuff, this was a nice simple game. Personally, I'm not big on signing up for every random thing I try, so the login almost had me stop right there, until I saw the option to continue as a guest. With the blue water in the background, the white and blue text can be a bit hard to read. It would be nice if you added a shadow or outline to the text to help add some contrast.

The game itself played well. The single button play was nice, though took some getting used to, especially when the path changed and I instinctively wanted to move the mouse to a different position or do something to turn the piece. Knowing the instructions it was just a moment to reorient my thinking, and the simple play did work well. After a few tries I started to get a feel for how to make the jumps, though I feel like I was largely relying on the sound. It would be nice if there could be a bit more clear visual feedback. I feel like the movement of the piece as it is charging the jump is not as easy to tell how much it has charged compared to timing off of the sounds. The charging sound is really good and has enough variation as it progresses that I found it really useful for timing my jumps.

I played several times and my best was 17, with several of the jumps landing close enough to the center to get the bonus point. I lost on a longer jump, which I am still working to get my timing on. It does feel like there is a point where the distance jumped increases more per second charging, though that could just be losing track of my timing.

(2 edits) (+1)

Thank you for taking the time to share such detailed feedback! I really appreciate it, and I’m glad you enjoyed the core gameplay. I’m already working on improving the login flow, as well as the visual feedback during the jump-charging process, for an upcoming update. I’ll also make sure the game clearly includes a link to the Privacy Policy, so players can easily review it before signing in.

Sorry for the frustration around the login experience. My original goal was to have a shared, global leaderboard so players could feel a sense of connection beyond a single play session. To make that possible, the game uses a small cloud backend. Since it’s running on a very limited free tier, I try to be careful about spam and resource usage, which is why logging in is encouraged (even guest play still consumes backend resources).

That said, I do think login has a couple of upsides. Linking an account gives you a persistent personal placement history, so your rankings are kept as a permanent record rather than being lost between sessions. It also enables a free form of self-promotion for players: logged-in players can set a custom display name, for example using their itch.io username or display name. When they appear on the leaderboard, that name is visible to players around the world, with higher placements naturally getting more visibility. To keep this meaningful and prevent abuse, that functionality is limited to logged-in users.

Thanks again for playing, for the high score, and for pointing out areas that can be clearer or more polished. Feedback like this really helps shape the next steps for the game!