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Interesting little game! Overall it was surprisingly crunchy and felt great to play. I noticed a few things:

  • It was not immediately apparent that you can press space to shift perspective. I ended up nearly filling the right side of the board with tiles before switching over and doing anything with them.
  • Once I started placing them around, I didn't really understand the nuance of what each tile means, or how to generate specific ones. I'm guessing that's kind of the point, that it's an exploration and memory game, but the explanation of what I'm there to do felt a little undercooked to me.
  • I wasn't able to actually fail at the falling blocks side of the game, so it didn't feel like it had stakes. I didn't necessarily feel that fantasy of being a god taking over earth, which feels like what you might have been going for, and I wonder if you amped up the stakes a bit, if it would help with that power fantasy.

If you decide to continue the game, I could this working really well on mobile! You've got a really solid game idea here, it just needs to go through the car wash a few more times and get loads of external playtesting!

(+1)

Thanks for playing! The entire game is undercooked and not where I wanted it to be. I intended to include proper tutorialization, an actual readout during scoring of how the tiles were interacting and what you were getting bonus points for, and a fail state on the falling block side, but alas this is was I was able to turn out over 2 weekends and change.

Well very nicely done for only two weekends of work! I spent essentially 4 hours a day throughout the week and 10 hours / day on weekends for Don't Read Chat!