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The hover effect felt too subtle in many places. I had to look close at the buttons to even be sure there was an effect. I would add more contrast when hovering.

The new Spirit wizard feels grayed out, like it should not be selectable. The description text also seems to be a duplicate of the Wind Mage.

The text that appears during combat over characters can be hard to read, especially the enemies where there are words that overlap, such as when doing an AoE fire attack and they get burning, or misses.

The notification text at the top could also use with standing out a bit more. There have been times I was focusing on things at the bottom and did not see it at first, such as the first time I used a single target ability. Maybe give it a background panel to help draw the eye. It would also be more readable.

The font looks to have a semi-transparent background, which can make the font look a bit blurry and hard to read at times. For the HP of an enemy, I wasn’t sure if a 7 was that or a blurry 3, until I found a 3 to compare and looked at the bar to see that percentage-wise the 7 made more sense. The fancy extra line on the 7 was likely a part of the issue for that one, but the faint background makes many of them look a bit blurry.

The voxel background with 2D sprites felt a bit odd.

Hovering on the enemies to see who they are targeting is nice.

A short tutorial would be nice. It wasn’t too hard to figure out the basics, but a bit of guidance wouldn’t hurt. I started by mousing over things and then clicking around. I wasn’t sure how best to start. Since we selected characters to use I thought that I might need to click on a character to see the spells they could use. I did work my way to clicking on the spell cards.

I clicked on a spell card to see what it would do and then moved to the next, expecting it to switch. It was a nice surprise to see it could be used in a combo. It seems like what cards you can have are limited by the class of characters you choose, but what you can cast is not affected by them. I have not lost anyone yet, so maybe if they die you lose casting those spells. I did notice that you can use multiple of the same element, even though you only have 1 character of that element. Since you can only have 1 of any class that does make sense, though I had initially wondered if it would work, and had to go check if you could have multiple of the same class.

I like that cards, and many combos, offer 2 different abilities.

The Healing Wind ability says “Heal all heroes for <value>”.

I cast the triple nature ability and it did not look like my party was healed. The card says heal for all damage dealt, but maybe it was referring to only the damage dealt when an enemy was already poisoned?

Once you select a single target ability, there does not seem to be a way to cancel using it. I picked one, then saw the only remaining enemy was resistant to it and wanted to change my move.

Apparently you can target your own characters with damaging spells. Since I wanted to change my above mentioned move, I decided to try clicking on the casting character to see if that would cancel. I did not expect it to, but was curious.

At the end of a wave I noticed getting new cards. Sometimes more than others. I’m thinking it may be based on the number of actions left, but have not verified that. I ended a wave with another single target ability, and after clicking the ability, but before the attack, realized I had a lot of actions left and should have used them to get more cards. Then the next wave came out and I had a full hand. I had noticed sometimes only getting 1 before, and others getting more, but this was the first time I had paid attention to how many actions I had left at the end of a wave. This is something to mention in any tutorial or instructions.

Similarly, I thought that earlier between waves I was healed to full, but this time I was not. I may have missed it, and there might have been a partial heal, but I’m not sure. That would also be something nice to include in any notes if there is partial healing. The end of that wave I watched, and did not see any healing. Maybe I am misrecalling the earlier heal, but I did not do any healing early on and did take damage that I then did not see. The next round I gave the character who was low on health regen. At the end of that round I did see a quick bit of text flash at the top about performing mass heal. Maybe it only happens every so many waves? I do like that the regen carried over to the next wave. That is also something that would be good to inform players of. I had hesitated to use it before since the rounds have been so short.

I was almost done with wave 8 when the game locked up. I tried pressing F12 to see if there were any errors, but was booted to my computer’s the login screen. I’m not sure what happened. I have a lot of notes already, so I am going to end it here and not try another playthrough.