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(+1)

I agree with Orangudan. Cool concept and I like the eye creature design and mechanics, but there's a very high difficulty at the start. I would like to see easier levels at the start for the player to get used to the mechanics before we get to the high difficulty levels.

Is the 'beam' from the eyes misleading? It was a late edition from early feedback to add a graphical indication.  In reality, the eyes only look relatively ahead (up/down/left/right) their bitmap size on a single axis.

(+1)

Ah I see. The beams are a good addition. If that's the case (with the axis) I would make them beam lines instead of a cone. The cone graphical indication suggests they have the line of sight of a cone as well. It would also be better for player experience if there was a small line emanating from it as well (like a laser that fades out) so we can pre-empt when we'll take damage. May I also suggest quicker health regen times - it can feel a little sluggish waiting to move again.