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(+1)

Ahh, yeah that would be an issue I geuss xD.
As for modding RPGM games in general, a normal RPGM MV game, you just need to grab a copy of the "Game.rpgproject" file, and put it in the game's "www" folder, and you can open it in the engine like any other project you made yourself. (And there are similar files, named sligtly different for different version of RPGM games)
If any encryption have been chosen for the game originally... well the encryption is beyond terrible, there are easy to find tools online, that reverts that, in litterally a second or 2, easily.

Technically, you could also edit the json files directly in any text editor, though that would be really hard to do for anything but the smallest/ simple edits ofc.

Ah I see, thats extremely simpy indeed. Didnt knew that. And yeah the inscriptions is really pathetic, that part I also know.

The text editing was one thing I also was aware oft as I actually considered in the past to use it to get around a certain limitation.