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Thanks a lot for the detailed report — I really appreciate you taking the time to test and write all of this.

We really want the game to run for everyone, and you’re not the first person to report issues on Intel integrated graphics, so this is something we’re actively paying attention to.

That said, to understand what exactly is going wrong, we need crash logs. Without logs, it’s very hard to pinpoint the cause, especially with integrated GPUs. The fixes I mentioned earlier actually helped many players, which is why I suggested them first.

If you don’t mind, please join our Discord and send the crash logs there — that would help us a lot in figuring out whether this can be fixed and how.

I can’t promise a full engine-level overhaul, but if there’s a way to improve compatibility, we’ll definitely try.

(2 edits)

I checked %localappdata%  and %appdata%, but there is no CrashReportClient  folder or crash logs.
It looks like the crash causes a hard freeze , so Unreal doesn’t generate logs before Windows locks up. (i think) sorry man