This was a fun little game, simple and straightforward but charming. All the art was really cute (and not just because I saw a cameo of my kamioshi together with another of my oshis).
Unfortunately I ran into bugs with the selection of tasks. If I ever moved the mouse off the play area, the task in my hand would desync from the grid and can’t be returned to a square to interact with. This can happen to the music box, which softlocks the game. I don’t know how to reproduce it, but at some point in my runs I would be unable to move objects of a specific type, and that also softlocks the game once you hit a deadline with a higher tier.
I didn’t get that far cause of aforementioned bugs, but it seems like the primary strategy is click the music box as much as possible and you have enough time to not worry about matches, making things feel a bit too easy. I’m not entirely sure how you would handle improving difficulty game like this, maybe scale the difficulty a bit with a timer.
Edited: leaving what I originally wrote, but another comment did help me figure out the grid desync isn’t a softlock. I also didn’t hit the prior bug (I think it’s related to grid desyncing? but not sure how to replicate), so I did run into a natural game over. I don’t think a timer is my suggestion now (maybe a goal system might be better), but I do think maybe something else to change up the gameplay loop would be a good place to start if you were to expand the idea.
Good work on the game overall!