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Very cool! We actually looked at doing a vertical view in our game but decided not to because of the perspective complications. Interesting to see how you tackled it! The moving other objects giving reference to depth was a nice touch. It def takes a second to get your bearings but once it clicks it's a fun puzzle.

Thank you for playing! We basically started our game premise with "how can we turn perspective complications into a puzzle", glad to hear you enjoyed it! If we pursue further development we want to find ways to give more reference to the depth without completely giving away the puzzle :)