I like the voxel style look and the character movement! Very minecraft like!
Nice ENReco references and Mint cameo.
I exhausted all dialogues with Calli, Ina, IRyS, Raora, Liz, CC, Kronii, Kiara and Mint. I spent arond 30 minutes walking around the map and couldn't find anyone else to try to continue quests so I just went back to Liz and spammed the chat until time ran out to see what happens.
Bruh, I should've just done that at the start and saved myself 30 minutes of clicking around. XD
Some improvement suggestions:
- Old text in the side bar should be a little darker, to differentiate it more with the new text.
- Try making the quests more obvious to the player. Hiding them in the "log" wasn't very intuitive for me. I prefer them showing on a corner of the screen at all times.
- It also wasn't clear to me what CC needed for her quest and I spent a while looking for IRyS' brother but couldn't find her. I feel these kind of quests need better markers for the player to have a better idea of what to do or where to go, especially with a large map.
- The game could use some sound to improve the ambience.
- Movement is a bit weird if you click again before the character has finished moving to the previous spot. It's especially bothersome with such a big map. Maybe consider WASD as alternative movement option?