Thanks for your feedback, definitely need to communicate the state of each player after each day better.
The penalty is what will happen if you don't meet your needs by the end of the period. I had the idea of you hover over the opponent factory and it shows you their current order. So you can see what they need and act accordingly (sabotage etc). I will try and implement that.
The main strategy is striking the balance between storage costs and ensuring you get the right mix in time for delivery.
Thanks again!!