It's not intuitive in many ways. I suggest by making certain things more consistent like referring to the player as "Player 0" or "You".
The bid screen blocks my ability to see my inventory and I can't compare it to the "order". The "needs" bar across the top almost helps, but if the fantasy is that I'm making big important financial decisions, then I want numbers to look over myself.
I don't see any strategy to apply - if I could see what the other players' order are then maybe i could try to sabotage them?
Why is the day end screen showing I getting a penalty when I "need" 0? Or is that the future penalty if I don't hit the goal at the end?
This end state screen doesn't allow for comparison across boxes as each line between boxes & players is different.
Overall I don't think this build is getting across the vision you have in mind.