Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

They Shall Not Loop Demo

A topic by EliteGorgonGames created 4 days ago Views: 38 Replies: 2
Viewing posts 1 to 3

Game Link

Hello guys. I just released my demo on itch and looking for some feedbacks.

It is a typing game and I really enjoy testing it.

Little brief about it;

In this game player first type the name of the attack then type the name of the enemy to attack and defeat them.

Enemies follow a path around the platform. If any enemy completes a full loop around the platform, the game is lost. The goal is to defeat the enemies before they complete their loop.

At the end of each level, the player chooses one of three upgrades to become more powerful. These options include adding new attack types. Each attack type has its own strengths allowing players to build the playstyle that suits them best.

I invite you to play the demo and discover the rest for yourself. Feedback is very important to me at this stage, and I hope you enjoy it.

Hey I tried out your game, here is my feedback from playing for about 10 minutes. I played the first level probably 5-6 times and the second level once.

I really like the aesthetic and sounds! Feels very polished in that regard. The concept is fun too.

  • I felt frustrated I had to keep typing “attack”. It wasn’t really enjoyable to me to type the same word over and over. I can get if you have different attack types later how you need to specify them but I wasn’t there yet.
  • The “k” in attack especially felt like it didn’t get recognized when I typed it and frequently I’d move on to the enemy name without finishing the attack.
  • The tiny delay before I can attack again is frustrating - it’s not long enough to be meaningful but causes me to mess up tying “attack” a lot. In combination with this it can be hard to tell if I typed “attack” correctly or not. I see it turns green but my eyes move to the enemy so I don’t see it.
  • Too difficult in my opinion - I’m a pretty quick typer (just checked and I’m 100 wpm) and I struggled with the first level. Maybe your audience is only really fast typers?
  • Losing the second level and going back to the first (did I lose my upgrades?) felt bad since it was so hard. It made me want to give up.
  • I genuinely felt like something was wrong with my keyboard because of missed letters. I think there might be something wrong with the game input but hard to pinpoint it.

Overall I think this is a cool idea, but it was too hard for me to enjoy and the missed letters got really frustrating.

If you’d be willing to check out my game and provide feedback in return I’d appreciate it!

Thank you so much for your detailed feedback, it really means a lot to me.

I understand that constantly typing "attack" can be tiring, but as you progress through the levels, you unlock upgrades that include different attack types with different names. Later on, there are also upgrades that shorten the names of those attack types, as well as upgrades that reduce the delay time.

Regarding the difficulty level, here's my thinking: I've played other typing games where I struggled a lot, but when I looked at the comments, I noticed that people didn't find them as difficult. This made me realize that people who play these games are generally very fast typers. Since I was able to complete my own game, I figured others could too. That's why feedback at this stage is extremely valuable to me, and I'll definitely take your comments into consideration.

I'm currently quite busy with my playtest version and the demo I'm releasing very soon, but if I get the chance, I'd love to check out your game. Thanks again, and I hope everything goes well for you!

Best regards,

Berkay