Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the jailbird and enemy art you used and the general idea of the game about leading your army into a time limited rescue mission.

I'm wondering why you went with this approach to make a game instead of using a game engine like Unity or Godot. Was the goal to learn Vulkan?

I had trouble knowing which of my jailbirds were selected. Sometimes random green circles appeared on top of them and on top of enemies, so I had no idea which ones were selected.

I managed to get my jailbird army to about one square below Nerissa's box before they fell to the enemy forces.

Some improvement suggestions:

- Camera movement is very slow, especially in such a large map. Please consider having a camera speed configuration setting in your future projects.

- To navigate around the map more quickly, it would be a good QOL improvement to let the camera jump to a place on the map when the player clicks on it.

- Add sounds and music to round up the game experience!

- For your next game project, consider using a established game engine that does a lot of the heavy lifting under the hood so that you can focus on the gameplay. 10k lines of code is a lot. If this game was implemented in Godot, the codebase probably would be around 1k lines or less and it would translate into more time for you to implement other game systems and do balancing/testing runs.

Good work!