I finally played the demo and here are my notes:
- Graphics + Music = Great Mood, sprites (player, enemies, items, anything that players can interact with) could be a bit more saturated or brighter to distinguish them better from the background (perhaps It’s an issue only on my display?).
- Nice idea with how the boss at the end blocks the path.
- I was able to finish the demo without picking up the sword! But I think I had to deal the exact same number of hits to the boss?
- Fighting human enemies is fairly unsatisfying because I couldn’t clearly see when they’re about to attack. Perhaps a little visual effect (flash, sparks) could help.
- Animation for picking up items felt too slow and I had to stand right over them which made It a bit tricky.
- I can leave an area by walking through the edge of the screen at any time but I can’t enter an area through a door when I’m fighting? Seemed odd to me.