Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh, brilliant idea, why didn't I think of that! I think I'll probably do something like Essentials vs Expanded. Will take a little while - I'll have to export all the frames, update marketing copy and graphics etc - but I'll get started on that once I'm done with the current Furniture pack update. Thank you!!

(2 edits)

That sounds awesome! I'll be looking out for it.


Crazy thoughts here: It'd be nice if your packs organized the assets in a way that makes it easy for developers to more easily build systems that can parse them automatically (especially the Expanded packs if they have thousands). Some minor improvements and "rules" to your folder structure could really take your assets to the next level: it would allow developers to make a "pulg-and-play" plugins/adapters for Godot, Roblox, Unity, etc on github that could work with all your asset packs "automagically," taking alot of the friction out of actually integrating them in games. People would look to the plugin devs to answer those questions instead. I'd be down to modify my current system for Godot and put it on github if we make this happen, I'm sure other devs would do the same for other engines.

One of the main annoyances, at least for the UI pack, is that I have to manually find which assets are 9Patch and which are Uniform Scaling (the ones with plus signs in them and the icons), if that was separated by folder and/or name it would make it even easier.

This would make it even MORE of a no-brainer for game devs to buy your assets over anyone else's because they would "just work" easily. Over time other asset makers would probably start following the conventions to integrate with the plugins, but you'd be the first trailblazer. The main groundwork  from your end would be redefining the naming conventions, the folder structures, and then strictly following them across all your packs going forwards. To enforce this we can create a validation script that you can run on the asset packs, it would flag anything that isn't following the "rules" before you release it, this would easily keep your structure consistent across all your packs (we could even throw a spell check in there lol).

The assets themselves are already good to go. Anyways, if you ever want to chat more about it let me know!