I like the idea of what you have, reminds me a lot of Needy Streamer Overload in the game style. I understand that the complete gameplay didn’t make the deadline, looks like there were a lot of systems you had to cut, but what you did have was really nice aesthetically, I liked the pixel art for the members and general visuals.
I did try to progress to an end, but the tasks weren’t updating and there seemed to be no deadline, so I wasn’t sure if there was a completion state.
One design comment I have that is indepdendent of the incomplete build state is that I think the scheduling screen would benefit from some display of your current stat before and after the event changes it. It was a bit annoying to swap between the schedule and stat screens every time I needed to check to see what my current stats were like (i.e. checking where my mood level was or who I needed to raise relationship with still). Displaying the new totals on the screen displaying the day’s results would also be nice too.
Good work regardless, being able to put the game out in any state is worth celebrating. I would love to see an expanded complete version in the future!