clop clop clop clop clip clop clop clip clop
I feel like I’m walking around with clogs, it’s fun :)
I made it to the end! This is a good start. The controls can be a little difficult, especially the twirl-jump; I spent a good while just trying to twirl across the first gap, but either it’s very tight or you’re meant to combine it with the jump?
If you want combat to be prominent in this game there’s a variety of things you could do to make it feel better. Mainly, enemies don’t really respond to your attacks—if you gave them more animations or added some knockback it could help a lot. I managed, just barely, to get to the end on my first try. I think the chompy guys work pretty well, since you have to kinda lure them into biting and then attack while they’re open. I wasn’t sure what the bombs were doing when they hurt me sometimes.
Picking up & dropping items, and using the hookshot to move yourself and pull items, is a nice set of tools for making levels. There’s all sorts of room to play with the hookshot especially, if you want the game to be more athletic or platformer-y. If you want to be strict with it for the purpose of concrete level designs like in Zelda, that’s fine too.
I like the harlequin design! It would be nice to see more of that theming in the game, either in the levels or in the enemies’ visual designs.
Nice work! Keep at it.