I liked the intro sequence! Nicely done!
I also liked the little voice clips you included as part of the conversations.
The manager's card as game UI element was very cool. However almost every other UI element looks very bland in comparison.
Good job on having the game display correctly on an ultrawide monitor aspect ratio!
Unfortunately due to the poor controls experience I couldn't spend more than 10 minutes in the game after I got to the "Rose Run" part of the game.
Some improvement suggestions:
- Please add a skip button for the intro and the dialogues!
- The game's controls should be explained somewhere in the game... it took me pressing every button on the keyboard to find that pressing F shows the phone and G hides or drops the gun.
- Pressing E on an NPC when a dialogue is already ongoing will reset the conversation. Make sure you check for open dialogues to ignore interactions.
- Consider adding a contrasting color border to the text to make it easier to distinguish from the background.
- LMB is used to advance conversations but also to shoot the gun. Talking to Kanade and Subaru after picking up the gun used up all my ammo!
- You're supposed to pick up 12 roses but I found no way to check my inventory and there was no UI to tell me how many I had collected.
- There is a time limit yet the player has no feedback about the time remaining. At least that was the case for me until I found the F key.
- The mouse sensitivity is extremely low. My hand got tired from all the movement required to rotate to the side. Please raise it or add a setting to change the rotation speed. This is the reason why I couldn't keep playing. It took at least 5 seconds to do a 90 degree turn while I frantically rolled my trackball.
- Speaking of settings. None had labels to explain what they do!
- Needs V-Sync or frame rate cap. My GPU fans spun up when it shouldn't be required for this level of graphics.
I feel this team ran out of time or tried to cram everything at the very end of the jam which is why a lot of parts feel rushed, unfinished or untested.
Good job on submitting, team! I hope you get back to the project after the jam and fix the issues mentioned.