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Fairly simple platformer that could have benefited from some leniency mechanics.  The pixel perfect spikes made some areas a little unfun.  Also you should really have credited Celeste for some of the art, since it's clear you've based the character sprite on Madeline, and taken the spikes and Forsaken City tileset directly from the game.

I didn't see a lot of screen transition shenanigans asper the jam limitations, and there were plenty of opportunities between room loads for you to do so.

That said, the wall jumping was fun, and the tree climbing puzzle was clever.

(+1)

Hi.

I wanted to make the game possible for most of people, but not too easy to add some challenge. I added checkpoints to balance it and make it less frustrating.

Because of a few technical problems, I lacked of time for the transitions and just made a fade-in.

I planned to credit Celeste (an awesome game), I thought I did it but, just noticed I forgot (fixed). Because I'm kinda bad at human character drawing, so I used a model.

Thanks for your returns