I got this error message after defeating a specific next-to-last enemy on the 3rd planet
NullReferenceException: Object reference not set to an instance of an object.
GameSystems.Expeditions.VisualPipeline.Battle.SpawnFxSettings.CreateNode (GameSystems.Expeditions.Battle.Views.CreatureView source, GameSystems.Expeditions.Battle.Views.CreatureView targetView) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Cards.Visualisation.DirectionAction.ApplyVisualisation (GameSystems.Expeditions.VisualPipeline.VisualCore visualCore, GameSystems.Expeditions.Battle.CreatureModel source, System.Collections.Generic.IEnumerable`1[T] target, GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.VisualPipeline.NodesGroup effects) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.VisualPipeline.BattleViewProvider.UseItem (GameSystems.Expeditions.Battle.CreatureModel source, System.Collections.Generic.IEnumerable`1[T] target, GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.VisualPipeline.NodesGroup effects) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Events.UseEventAnswer..ctor (GameCore core, GameSystems.Expeditions.UI.Events.EventsPanel panel, GameSystems.Expeditions.Events.EventAnswer answer) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Battle.BattleModel.UseItem (GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.Battle.CreatureModel caster, System.Collections.Generic.IEnumerable`1[T] targets) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Battle.Behaviours.BaseAI.TurnBegin (GameSystems.Expeditions.VisualPipeline.NodesGroup group) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Battle.BattleModel.NewRound () (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
Framework.UI.Buttons.DecorationButton.InvokeEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
GameSystems.Expeditions.Battle.BattleModel:DoNextTurn()
GameSystems.Expeditions.Battle.BattleModel:NewRound()
GameSystems.Expeditions.Battle.BattleModel:DoNextTurn()
GameSystems.Expeditions.Battle.BattleModel:TurnEnd()
SystemExtentions:ForEach(ICollection`1, Action`1)
Framework.UI.Buttons.DecorationButton:InvokeEvent()
UnityEngine.EventSystems.EventSystem:Update()