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I got this error message after defeating a specific next-to-last enemy on the 3rd planet  

NullReferenceException: Object reference not set to an instance of an object.

GameSystems.Expeditions.VisualPipeline.Battle.SpawnFxSettings.CreateNode (GameSystems.Expeditions.Battle.Views.CreatureView source, GameSystems.Expeditions.Battle.Views.CreatureView targetView) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Cards.Visualisation.DirectionAction.ApplyVisualisation (GameSystems.Expeditions.VisualPipeline.VisualCore visualCore, GameSystems.Expeditions.Battle.CreatureModel source, System.Collections.Generic.IEnumerable`1[T] target, GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.VisualPipeline.NodesGroup effects) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.VisualPipeline.BattleViewProvider.UseItem (GameSystems.Expeditions.Battle.CreatureModel source, System.Collections.Generic.IEnumerable`1[T] target, GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.VisualPipeline.NodesGroup effects) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Events.UseEventAnswer..ctor (GameCore core, GameSystems.Expeditions.UI.Events.EventsPanel panel, GameSystems.Expeditions.Events.EventAnswer answer) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.UseItem (GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.Battle.CreatureModel caster, System.Collections.Generic.IEnumerable`1[T] targets) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.Behaviours.BaseAI.TurnBegin (GameSystems.Expeditions.VisualPipeline.NodesGroup group) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.NewRound () (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

Framework.UI.Buttons.DecorationButton.InvokeEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.Debug:LogException(Exception)

GameSystems.Expeditions.Battle.BattleModel:DoNextTurn()

GameSystems.Expeditions.Battle.BattleModel:NewRound()

GameSystems.Expeditions.Battle.BattleModel:DoNextTurn()

GameSystems.Expeditions.Battle.BattleModel:TurnEnd()

SystemExtentions:ForEach(ICollection`1, Action`1)

Framework.UI.Buttons.DecorationButton:InvokeEvent()

UnityEngine.EventSystems.EventSystem:Update()

(+1)

Thanks for the report. We are checking this and will get back to you soon.

(+1)

We released an update yesterday, so this bug should no longer happen.