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Sesquipedalian

1,632
Posts
36
Topics
10
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A member registered May 21, 2022

Recent community posts

Can there be any futa/trans options?

Will this have futa/trans options?

Golden Coast Saga, although that was gotten rid of after the 0.4 update

As an option for those who don't want to see gay sex in the game

Futa/male pairingscan be considered gay or straight depending on how you look at it, although admittedly, that would contradict the percentage of we're being mathematical here

Can this have any futa/trans options, including a transformation option for Erica allowing for her to fuck enemies?

Given the character stuff for the innkeeper, can he be a romanceable option, maybe with some kind of gender-bending?

Can this have any futa/trans options like the last game?

ty

How do I change genitals for Birdo in-game?

Can there be a dick/balls option for Vivian like with Birdo?

Will there be any futa-with-balls options, and will there be any futa-on-male options?

Can that include options for every woman, and can there be any futa-on-male options?

I got this error message after defeating a specific next-to-last enemy on the 3rd planet  

NullReferenceException: Object reference not set to an instance of an object.

GameSystems.Expeditions.VisualPipeline.Battle.SpawnFxSettings.CreateNode (GameSystems.Expeditions.Battle.Views.CreatureView source, GameSystems.Expeditions.Battle.Views.CreatureView targetView) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Cards.Visualisation.DirectionAction.ApplyVisualisation (GameSystems.Expeditions.VisualPipeline.VisualCore visualCore, GameSystems.Expeditions.Battle.CreatureModel source, System.Collections.Generic.IEnumerable`1[T] target, GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.VisualPipeline.NodesGroup effects) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.VisualPipeline.BattleViewProvider.UseItem (GameSystems.Expeditions.Battle.CreatureModel source, System.Collections.Generic.IEnumerable`1[T] target, GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.VisualPipeline.NodesGroup effects) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Events.UseEventAnswer..ctor (GameCore core, GameSystems.Expeditions.UI.Events.EventsPanel panel, GameSystems.Expeditions.Events.EventAnswer answer) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.UseItem (GameSystems.Expeditions.Cards.CardItem card, GameSystems.Expeditions.Battle.CreatureModel caster, System.Collections.Generic.IEnumerable`1[T] targets) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.Behaviours.BaseAI.TurnBegin (GameSystems.Expeditions.VisualPipeline.NodesGroup group) (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.NewRound () (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

GameSystems.Expeditions.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

Framework.UI.Buttons.DecorationButton.InvokeEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.Debug:LogException(Exception)

GameSystems.Expeditions.Battle.BattleModel:DoNextTurn()

GameSystems.Expeditions.Battle.BattleModel:NewRound()

GameSystems.Expeditions.Battle.BattleModel:DoNextTurn()

GameSystems.Expeditions.Battle.BattleModel:TurnEnd()

SystemExtentions:ForEach(ICollection`1, Action`1)

Framework.UI.Buttons.DecorationButton:InvokeEvent()

UnityEngine.EventSystems.EventSystem:Update()

One gay, or rather bi, sex partner option could be the dustox

What of penetration pics as well?

Can we get any gay sex or futa options?

Will this have futa/trans options?

Can that include futa-on-male options?

ikr

Could that include futa enemies and/or a futa transformation option including futa-on-male or futa-on-futa options from the latter?

Can this have any futa/trans options?

Can there be any futa/trans options?

Can this have any futa/trans options?

Any plans for futa/trans options as of now?

lol, talk about easily offended

We know what we want, and who says it can't be optional?

lol, you're triggered

Can this have any future futa/trans options?

ŚTSR, lol

I can tell you're fuming on the inside

Exactly, AI garbage

To bad this  is broken. I'd love to have tried it out

:(

Anyway, who are these characters?

AI garbage

Can this have futanari-with-balls or transgirl options?

Can this have unlockable sex scenes and also a futa/trans option for at least one girl?

From my experience, this site has a bratty teen problem

Can this have any futa/trans options?