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The game had a really clean look and was simple to understand. It was really slow though and I think it isn't  optimal that you're "glowing attack balls" cant be taken out of your planet again. So I had to maneuver them around my own planets all the time. On a lot of levels I couldn't see the enemy lives cause they where out of the screen. I think it would have been better to use the lives of the planets and the blue balls as the same like in the mobile game that already exists. 

Hey!

Thanks, regarding the planets hp being out of screen. Did you try using wasd to move around as stated in the "how to play" button present on the HUD? :D

The units accidentally moving into the planets is a gameplay issue for sure, I just didnt have time to fix it. 

I did infact remembered only way later in the game that there are wasd controls, but it also didn't feel super natural for me to have to move around in a game like this. But maybe that's just me.

Hmm... Maybe add camera panning by moving cursor to screen edges as well?