Hi! I'm curious about the Take a Breather action. Of course, it's the main pacing mechanic of the game... but we have not much text to understand it deeply.
My biggest concern is: the examples provided picture this action like an easy/fast one (take a pill, turn up the volume, punch a wall...). Does it mean that the players could spam the move several times even in heated action scenes?
Let's say a runner is behind a wall, pinned down by several sec guards shooting at him. Player describes the runner spitting, gritting his teeth, inhale a drug shot and... BAM! Can he activate the Take a Breather? If it's "Yes, sure, do it" then I feel that there's almost no meaning for the whole Stress-related mechanics. That's doubly true if, seconds later on, he briefly remember tender moments with the lost loved one, and trigger the move again.
If the answer is "Well, no, you should do it sparingly, mainly in some sort of short intermission scenes between one action scene and another one", then I feel the text doesn't transmit the right requirements.
How do you use the Move? Is there an official take about it?
