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Hey SoloShock!

First of all, thank you so much for taking the time to play the demo, for testing it out, for the honest feedback and also for your kind words!

I agree with you, especially on the player movement, regarding jumping, ropes, climbing, etc. I have since the demo made several adjustments to it, but am continue to work on it, as it is slightly awkward. The majority of the game forward relies much (much) less of movement-based mechanics or puzzles.

I am scrapping down much of the 'platforming' bits but unfortunately that was a mistake I made from the start, and... well, as a first project, many mistakes are made and we need to learn from them and improve, both now when we can and in the future! Thanks for much for pointing it out; from my side I can say that the mechanics are slightly less awkward, some places of movement were removed, and the overall game forward relies almost nothing on such situations!

May I ask you one last thing? Did you find the actual 'puzzle' (regarding the dog) awkward as well? If so, could you explain why? (If spoilers are in order, you can send email to intoadreamgame@gmail.com).

Regardless, thanks so much for all :) for the kind words and honesty. 

Filipe

Filipe, thank you for the reply, very great of you to engage this way :)

Glad to hear the movement is being tweaked - just a smoother experience there will make all the difference i feel.

The puzzles themselves work fine, just made awkward due to the movements. The dog puzzle included. No problem with it but again, would seem more 'fluid' with smoother movements.

As I said before, I really look forward to the progress as it comes along and will certainly take an active interest in reporting back!! :)

The overall feel of this game is wonderful.

Ollie (SoloShock)