I like the visual fidelity and of course the song chosen as BGM.
I also like the night to day transition as time passes.
The track starts very hard, in the dark and with constant corners, which makes for a very frustrating experience.
My favorite part was near the end where there's this very cool straight track with beautiful scenery and you just can step on the gas and fly. Wooooo!!
Oh yeah and going downhill at full boost and jumping off road was the most fun part. LMAO
Some improvement points:
- The race timer keeps counting even after a game over. This should've been identified and fixed in early tests of the game.
- Volume controls are a config element that should've been there from day 1.
- The car should be able to reverse! Especially if the player is going to end up smashing into the walls.
- It's VERY hard to keep the car going straight. The steering felt too sensitive. The game is definitely not tuned for keyboard controls. I got a better feel of the car when playing with controller, but still the steering went hard into a drift quite quickly.
- Checkpoints should have a visual sign, not just an audio cue.
- A minimap would've been great. Going in blind into corners makes it super hard to measure if you're going too fast.
- A progress indicator would be nice too. Something like xx% of race done, or xxx/yyy miles raced.
- I would've preferred a slightly more compact build size that can fit in itch's website. 2BG plus is a bit large for a jam game. XD