Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

The music slaps! I like the transition into a different tune to signal that time is running out. Oh and the funny voice clips add so much personality too. XD

Cool skill tree! I like how the powerup descriptions also tell a part of the story and lore.

The tutorial is a nice touch although I feel it needs some adjustment. I started shooting up without moving and basically killed a couple of enemies off-screen before even reaching that part of the tutorial so I was a bit confused. Adding some walls to break down the area would probably help.

While the combat is simple, it doesn't get old even after multiple loops, especially when you've unlocked a fair number of powerups. The start is rough as time runs out quite quickly but I focused on time extension first and things got a bit more manageable.

With a fully unlocked skill tree, beating enemies is a breeze and even the boss fight ends quite quickly. XD

I have to say, though, I completely forgot about the special abilities. Just attacking and dodging normally was enough for me to enjoy the game.

I went back after beating the boss and tried using the abilities. The speed up and freeze enemies felt a bit too OP while the invulnerability felt unnecessary when you have fast speed to dodge and high HP/defense to absorb a bunch of hits.

Fun game! Good job, team!

(+1)

Thanks David!


I'll talk to the team on the abilities to get their input. Honestly I mostly implemented them as a gate to prevent the player from just taking on the boss right out of the gate, but maybe just removing them in favor of some more stat upgrades, and letting the player attempt that challenge whenever would be a better shift...


And I'll look at increasing the base time some more, since that seems to be coming up as an issue.  Likewise on the tutorial - I honestly had no guard in place for the player just outright killing the test enemies before even seeing them, developer brain moment, I guess lol.


But thanks for the feedback, we'll definitely get on incorporating this into the next build!