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Hey Ed, thank You for Your reply. Here are some additional thoughts:

The value of the award, is based on the strength of the enemy that you defeated. For instance, if you complete a defend village quest by defeating a weak enemy, then you only get a reward of lesser value (that could be a silencer, because scopes are more valuable).
-> Anyway you could offer several options for the respective value. Or maybe even give an option to take the reward in cash? I happened to win many silencers which turned out to be useless, because not fitting to the weapons I was using.

I'm not sure about that, because the player can also earn money by doing quests. If the player has a limitless money supply there is no need to do quests.
-> I never was awarded money, only weapons etc. Usually  I use the money for hospital treatments and weapon repairs etc. And I do the quests to get stuff that I can't buy, like grenades etc. So I don't think that there really has to be a conflict between money supply and quests.

Good catch. Yeah, there is a loophole for the case of the hostage quest. I will fix that. However, in the case of a support quest,  if the Ben Dabi militia are killed  then the mission is a failure (you are actually told this when you accept the quest)
-> I agree that the mission is a failure and I lose reputation when the Ben Dabi raiding party dies. But then I lose reputation over and over again for every new raiding party that Ben Dabi sends to that village. That seems to be a little over the top, when a player only accepts to help one specific raiding party.
-> Or maybe cancel the retreat feature completely? It seems to cause some problems because it can be used for exploits. When facing a strong enemy, you can kill some of them, then retreat, send your soldiers to hospital and then attack again. Game design would be more straight forward without the retreat option.

I'll think about it. Maybe only allow such a campaign after the player has already completed one full campaign.
-> I would really appreciate that. I think different campaign modes will keep the game entertaining in the long term. 

Yes, this year I hope to get it to a level where it can be released on Steam.
-> I can't wait to see the game on steam! And I hope it will have the success that it deserves.

-> Anyway you could offer several options for the respective value. Or maybe even give an option to take the reward in cash? I happened to win many silencers which turned out to be useless, because not fitting to the weapons I was using.

There is an algorithm for giving rewards, and it tries to choose the thing that the player needs. When you completed the quest, the enemy must have  been relatively weak and your squad must have had very few silencers - hence that was the reward. If you did another quest then the reward would no longer be silencers, because then you would already have enough of them.

-> I never was awarded money, only weapons etc. Usually  I use the money for hospital treatments and weapon repairs etc. And I do the quests to get stuff that I can't buy, like grenades etc. So I don't think that there really has to be a conflict between money supply and quests.

The algorithm for giving rewards can give money if the player is low in cash, but it's down to luck. 

-> I agree that the mission is a failure and I lose reputation when the Ben Dabi raiding party dies. But then I lose reputation over and over again for every new raiding party that Ben Dabi sends to that village. That seems to be a little over the top, when a player only accepts to help one specific raiding party.

That looks like a bug. I'll fix it so it only happens once

-> Or maybe cancel the retreat feature completely? It seems to cause some problems because it can be used for exploits. When facing a strong enemy, you can kill some of them, then retreat, send your soldiers to hospital and then attack again. Game design would be more straight forward without the retreat option.

Its' not so easy, because if you retreat and attack from the same direction, the enemy will be waiting for you the second time you attack