The visuals are well made! All character sprites are cute!
I like the UI and the input prompts that pop up to guide the player.
Exploring downwards kept bringing up new shops with goodies and upgrades. I like that too!
Played until day 7 and dug down until I reached some creepy place with bloody test pods or something like that. Saw some "Save us" signs at some point before that. Wow, wasn't expecting a dark turn in the game.
You really can keep grinding and grinding in this game. I wonder what happens at day 30.
From reading other comments I saw there's a boss fight below? I may come back to this game later and see what it's about!
Some improvement suggestions:
- I don't think I heard the music? Maybe I turned the volume down too much but I could only hear the clink clink mining sfx.
- I wish Kaela could mine while jumping.
- There needs to be a way to drop stuff from inventory to make space for other items. I found some uniquely different item but inventory was full.
- Somehow I ended up talking with CC GG at the office but there was no sprite visible? Same with the consumable shop, it's responding to clicks but not visible. Oh, I found Koyori in the next room below and now she's in the consumable shop spot.
- Inventory capacity is not clear when opening the Inventory window. I wish it showed a number that can be used to track how many more items can be picked up.
- I think there's fall damage? Somehow my HP was halfway down when I checked but I didn't remember getting hit by any falling rocks until that point. Would be nice to give the player better feedback when taking damage.
Very fun game!