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(+1)

I appreciate the generosity of the checkpoints. The platforming felt a bit stiff at times, so the checkpoints did help reduce any frustration caused by that. The snowstorm section especially amplified the limitations of the controls.

I'm not sure if its a web exclusive issue, but there is an unfortunate bug with the jumping sound effect. It sounds like the game is playing the sound several times in a row at once. Resulting in a sound that isn't the greatest on the ears.

Earning new abilities along the way is a neat concept. There is certainly potential for that to enhance the level design if explored further.

Wishing you the best on any further endeavors. 

(+1)

Hello.

For my last game, people said it was too hard and it seems me I'm the only one who finished it. So yes, checkpoints make it less frustrating.

For the jump sound, it's not a programming problem, I just got a last minute unfortunate file compression problem. So you can disable SFX in options when you have heard everything already.

At beggining, I thought it like a metroidvania, so it was a way to restict some areas, but then, I decided to make the game more lineary.

Thanks for playing