Thanks for sticking it out!
I'm doing some more tweaks for the next build that should help with that - reducing enemy movement speed a tad and increasing Calli's movement speed, also a couple upgrades to help - life steal and critical hit chance! But there are also some more changes to balance that out (ehehe), so that makes me wonder if I might need to reduce the enemy health slightly too...
Same with Kronii, she's being adjusted a bit too. Unfortunately I went a little overboard on the number changes after the first build went up, and it might have hindered the gameplay loop a little too much.
But it means a lot that you kept trying and beat Kronii despite the odds!
I haven't seen much comment on the time limit, but if it continues to comes up as an issue, I can tweak the numbers on the upgrades to increase the time modifier and time gain during a run. I wanted runs to be quick, but the actual time management to continue to be an issue, even in late game, so I didn't want to be too generous, but I don't want it to hurt the gameplay experience, either.
Thanks for letting me know what we can continue to work on!