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SURLOOOOO. Love the games. I speedrun DS6 and sometimes I tinker with the source code. I'm pleasantly shocked you uploaded a Sequel. DS7 is super buggy still. And I think the physics code could use more tuning. DS6's mechanics feel much more polished and functional. I will say the Handbrake is a step in a good direction, but you should keep the powerslides and implement turning mechanics from DS6. Also do you have a patreon?

I'm really glad you like my game :) I wanted to expriment with a more realistic car controller with DS7. By all means, I'm just as proud of how it turned out. But, I'll probably back step to a more arcady controller feel for future DS games. Probably a hyrbid of realistic collisions and speedy, psuedo-realistic drifting like in DS6. As for patreon, please don't donate anything to me. This is purely a passion. All my personal project are free and I make them for the love of the game.