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surlo

57
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A member registered Sep 22, 2021 · View creator page →

Creator of

Recent community posts

nice game dud

i like mustard on watermelon

i appriciate the encouragement! there was more ideas behind this game but im just not use to making games in such a short amount of time that I over estimate what i could do. im gonna work on ballancing between designing and the actual develpoment in the future. the important thing is this was a learning exprience nontheless. but thank you for your support!

i thank you. i really liked this years theme and i enjoying design this game. i have tons of ideas but little actions XD. im gonna work more balancing between the two next game jam i do. im definately gonna make a complete version of this game in the future, thx for your support

nice game bro. theres a first time for everything :)

wow nice game

thank you

I love the fact that its like a stream and you can tell the streamer to do something.

I love the character design, each character had a unique feature that corresponds with their back story which I thought was neat. the artstyle overall is just fantastic, it doesn't use lens distortions or pixilations or blurrings like 90 percent of indie horror games, just plain simplistic and well drawn animations and sprites. I always enjoy short and unique games like these where it doesn't require you to be skilled at anything but can still excite you. the game isn't gory or overly scary but it still creeps you out. the best part of a horror game is that unsettling feeling you get when you know you're in danger but danger isn't directly in front of you, and this game had a perfect amount of that. I did expect this game to be some sort of a clicker puzzle and was a little dissappointed that is isn't, but thats a personal opinion and making it easier to progress may help keeping the player more interested anyway, so :/

i lovc the atmosphere. you didnt overdo the art or gameplay which alot of indie horror games does. the game is very simplistic but fun. however, the game is too luck based, i would love to play game with more action from the player with it. the ending was kinda of bland and there were no context given at the start which made everything a little confusing.

what is the comment section?

i love the mechanic. the gameplay can be more exciting by having coins or something that you can collect.

lol i feel you

I love the art style and the driving physics. I love how the game had little context and you have to find letters to piece together the story. I do think the world is a little bit boring because it only had rocks and pieces of fences. I expected to find maybe enemy ship wrecks or other things to interact with but never did. I get that this is a more story heavy game but it won't hurt to have more content that just driving a boat around collecting letter. overall this game is awesome!

love the artstyle

sorry.

ty!

thank you and I will :)

its inspired by it

sorry

who?

are you talking to yourself again?

thx

nice game dude

why is the physics weird sometimes?

thats subjective

oh i meant from scratch as in like u started with nothing, not the website with the cat mascot

the fact u made it from scratch tho

did something not load correctly? the rest of the platforms on the project on scratch are missing on this one in the second level

i probably wont be making a video just for the ending :p but if u rlly want to know, spoiler, bascially ppl are training assassins thru dreams and ur some person they kidnapped to expriment that on. so the whole game is basically u in ur dream killing non existant bad guys thats why the levels are just platforms float above an empty abyss and not actually like buildings and stuff. in the end they give up on the project and kills every victim. lol its pretty dark like many of my games :p but i somehow managed to make it sound cringe.

(1 edit)

hi nice to meet you. trust me when i say those are common complains i get :p this game was just a quick game i made in two weeks anyway for fun.building the game takes a long time espicially for webgl and im too lazy to go back to my spaghitti code to fix it. but thank you so much for the advice. i will aviod this in future games :)

i did >:0 it no work anyway. also i hope u ready for finals

so who are the programmers? and is the irresponsive jump button a feature? and most importantly, whos the dude all the way at the left?

im sry

trackpad?

sounds about right

the dialogue is probably pretty hard to create, at least for me. nice job

my favorite game

:D

thx :D