Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Balanced in terms of numbers is one thing, balanced in terms of method is entirely another.
Although I entirely understand that 'economies of scale' is not feasible or fun in a game, I do agree that cost creep is not the way to go about this.
Something more akin to degradation/running cost/entropy would be better I think.
Whatever it is it needs to be closer to the original intended idea (the science concept of the probe), this doesn't cut it currently