Great to hear! My plan is to have a map of the Dreamlands w/ branching paths, and between rounds you'd get to pick a connecting gate and go there. Different paths would have different themes and cards that are available (for instance, one route might have lots of cards that gain weak stuff, plus lots of destroy synergies. Another might not have rites that do damage at all, but there are cards that do damage, or maybe special rules like "do 1 damage for every card discarded").
Consume is def pretty busted. I'm adding a rarity system, but I sort of like having broken cards. My ideal is that a player can get one or two really strong cards per run, and they build their deck around that. My nominee for most broken is multicast, if you can get a mana engine going 😂.