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I went and played this an unreasonable amount, and I've made pretty much every card work in a deck one way or another; even did a "no buying coins" run and a "no removing cards" run and a "no discarding" run. (Consume is probably the strongest card 😉)

I'm eager to see different character (I guess you're calling them "areas"?) unlocks, with your sense for balance then maybe you could make some entirely different sets of cards that have their own gimmicks and combos to explore. Individual card unlocks can't be as brave and creative because they have to avoid diluting the card pool and probably shouldn't add crazy new combos that drastically reduce the difficulty.

Great to hear! My plan is to have a map of the Dreamlands w/ branching paths, and between rounds you'd get to pick a connecting gate and go there. Different paths would have different themes and cards that are available (for instance, one route might have lots of cards that gain weak stuff, plus lots of destroy synergies. Another might not have rites that do damage at all, but there are cards that do damage, or maybe special rules like "do 1 damage for every card discarded").

Consume is def pretty busted. I'm adding a rarity system, but I sort of like having broken cards. My ideal is that a player can get one or two really strong cards per run, and they build their deck around that. My nominee for most broken is multicast, if you can get a mana engine going 😂.