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Okay, I think I've done everything there is to do right now, though I couldn't figure out if the top left corner had any meaning yet. I think this could turn into a cool game, but honestly I just can't tell yet with what is currently in the game. I think a strategy game involving a mars rover definitely has potential, just look at how cute they are! On a related note, while I assume they are placeholder graphics, I kinda dig the paper prototype aesthetic, might have to steal let myself be inspired by that for the next jam I take part in.

yeah, the top left part is something i didn't have time to implement sadly xD it's one of the rover's instruments (i have so far designed three) which you use to make scientific observations. the idea is that since science is about discovering new things, you get a bonus for filling out each cell in the grid, and maybe something for filling out the whole grid by observing different kinds of targets on the surface. the grid (i'm calling it a novelty matrix) is different for each instrument, and some instruments depend on other instruments, and the later on the player will get to configure their own payload of instruments too. i put the texture in so that i don't get distracted by less important things.

i really like the paper aesthetic too! it's the first time i've tried it, but as it turns out, i massively recommend making assets by drawing them on graph paper and taking pictures with your phone. i wonder if i can carry it through to a more mature game, but i'm not sure how it'll go with a more 3d map view.

and yes, mars rovers are extremely cute.