All that said, I would strongly recommend you do webgl builds, whenever possible. Sometimes it is even worth sacrificing features, just to get people playing your game.
Yeah, sure. Agree on wbgl builds. I do Godot as well, so no problems there.
Sacrificing features is interesting btw... I mean in the way, for example if there some hard staff to process or draw, maybe it worth to cut it on web builds but remain for os builds.