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(1 edit) (+1)

All that said, I would strongly recommend you do webgl builds, whenever possible.
Sometimes it is even worth sacrificing features, just to get people playing your game.

Yeah, sure. Agree on wbgl builds. I do Godot as well, so no problems there.

Sacrificing features is interesting btw... I mean in the way, for example if there some hard staff to process or draw, maybe it worth to cut it on web builds but remain for os builds.

(+1)

It helps thinking about quality settings. 
Webgl is your low specs target: If it runs in webgl, it runs everywhere.