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I like the direction you are going with this. The way it plays now matches my expectations from the description much better than it had before.

I really like the new character art. The character has personality now and feels more like a person instead of a blank doll. The clothing art is also looking great. Each piece of clothing feels different and distinct, both because of how they look and because of their abilities. It felt good deciding how I wanted to dress up my character between what abilities I wanted and what look I wanted. It think it would be fun if you could rotate your character to see the back and sides of them as well as the front, though fully understand that that would a fair bit more art for each piece.

The abilities felt much clearer to me. I was able to tell what abilities I had already used at a glance, and what abilities were currently active. I liked that you could activate certain abilities, but only counted as being used if you actually need it, such as the shield. It made me feel better using the abilities because I worried less about wasting them. The abilities also felt good, with some similarities but enough differences to make each feel distinct.

I definitely liked the shop. It felt good knowing that if I did well in the dungeon, I would be able to pick up something, instead of leaving it completely to chance. It also showed off the different clothing options you had, which was fun to see. I’d love to see the shop expanded more, with new clothing options as you continued. A little more contrast between what you can and can’t buy might be nice; I didn’t acknowledge the color change of the prices at first, though I did appreciate that you included it when I did.

You may want to add a note in the tutorial about being able to see the number of different cards still hidden on the side. It can be easy to miss if you don’t think to pay much attention to it.

The changes to the shuffle added a new level of strategy that I liked. Only revealing some of the cards, instead of all of them, made me feel like I had to take a few more risks, which fit the dungeon crawl feel. It also meant I had to pay more attention to the monsters, instead of just the coins and hearts, which made me feel more engaged with the dungeon as a whole.

I like what you did with this update and think your game is moving in the right direction.