Small meadow update: I’ve finished working on the trunks and basic tree silhouettes, so now I’ve moved on to the crowns. In Blender I model individual leaves, group them into small clusters and, with the Project Align Rotation to Target tool, snap those clusters onto the trunk. From these leaf clumps I build the whole canopy, trying to make it read nicely from all camera angles, not just as a random cloud of triangles.

Right now I have eight trees done in a “common meadow” version - something between a small field grove and roadside trees in the countryside. In parallel I’m sketching another eight, this time more on the fantasy side, with pushed shapes and slightly weird crowns. Those fantasy ones will go into a separate asset pack later, because they have a very different character from the everyday trees in Farm on the Meadow. I’m attaching a few fresh Blender screenshots in the post so you can see this little tree herd slowly growing.