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Very nice pixel art work.

Music is nice too!

I like the arrows pointing at enemy locations. Very useful when finding and defeating enemies is priority number one to keep the timer under control.

Very fun when the rooms layout and enemy distribution well balanced.

However, if you get bad RNG the game experience turns very bad and feels unfairly difficult.

I couldn't clear the second level no matter how many times I tried.

Some improvement suggestions:

- There needs to be a way to run faster. I spent a good chunk of time walking empty halls watching as the timer goes down without any enemy in sight to help replenish the time. Either that or make the corridors connecting areas with enemies shorter, so that the down time isn't as long and the player stays engaged in the action.

- The bottom UI covers part of the screen and makes it extra difficult to take down enemies located in that area of the screen. This is especially troublesome when facing the arrow enemy that hits from a distance. The player won't be able to avoid taking damage in this situation.

Great work, team!

With some tuning I feel it could become a really solid game!