I like the idea of this game but I did have a hard time lol. To start off with the positive things, the art is obviously incredible, it's a shame there's no real parallax in the background as I feel it would've made the world feel far more alive but it still looks great. The player sprite and animations are also very nice, the wings flapping look so smooth! The minigame for the transition is also super smart too and charming! But the gameplay I'm just not a fan of, it feels like it's a mix of flappy bird and geometry dash, both games that are know for being frustrating combined into one, I understand I may not be the target audience so fair enough but I just didn't enjoy it. You've mentioned in another review that coyote time would help and I couldn't agree more so I won't go over that. One other thing is it'd be nice if the brambles stood out more, when you're trying to be fast and outrun the screen you don't have much time to look ahead and you're already stressed with making precise jumps you just don't have enough time to process what's ahead unless it's very clear. Still though, great work overall! I do like the sort of puzzle aspect you were going for, if the difficulty was toned down I think this could be very fun! Great job!
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I had this problem with my first two jams as well, it's quite hard to judge difficulty as the developer, for now my mindset is, "if the difficulty is hard for me, how on earth is the player with no experience supposed to play". Of course if you're having an easy time playing in the moment it can be hard to judge and I haven't figured that one out either.
Thank youuuu!!!!! as the artist i really appreciate it! and, fun fact, all the backgrounds are actually designed and prepped for the parallax integration! We just didn't get the time to incorporate it, so i completely agree and i was planned! And with the brambles, i tried to darken the block, but i definitely could have made the danger more apparent.