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(+2)

Very intriguing choice. Not many people are bold enough in this platform to try to go for a complex stats-based RPG system, mainly because if not carefully balanced it can completely break the game experience. But this one seems promising. I will keep an eye out for further updates until fully diving in, but you had my curiosity... and now you have my attention

(1 edit)

Glad to have your attention! I did want to make a RPG system were having more stats does have an impact.

- Have a high resilience? Getting hit or punched will not do much. 

Stuff like that!

Then on combat... oh boy... I need to think well on how if I implement it lol.

Thanks a lot for playing :3