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(+1)

It’s too hard, especially the first boss (stronger than the final boss, could barely damage it - was the dropdown floor really necessary?) and parts that require both timing and speed at the same time.

Also, the concept doesn’t really fit the theme well.

I agree   the game is pretty hard, especially for new players, and playing on keyboard is definitely harder than using a controller.

About the concept and theme, I agree too. I focused more on making the game fun to play rather than sticking strictly to the theme. The idea from the start was that the levels themselves are the enemy and you’re trying to escape them, even though the boss fights could have been done differently.

Thanks for the feedback, I really appreciate it.