Why do Devs who use white text on transparent background always disable the Contrast section of the handicap menu (Shift + A)? Devs who do this, lose out on more players like me. A lot of Devs don't calculate the handicap like those who need dark mode or maybe a mini game skip option just in case they can't see to play those. Just a suggestion, maybe in the Options menu add a slidebar to allow players to adjust the opacity of the dialog box. I'm still going to try and play this cause it looks interesting.
Hey, thanks a lot for the feedback — I really appreciate you taking the time to point this out.
You’re absolutely right about accessibility, and it’s something I should have paid more attention to, especially regarding contrast and readability. Disabling the contrast menu wasn’t meant to exclude anyone, and I understand how white text on a transparent background can be problematic for some players.
Adding an opacity slider for the dialogue box in the Options menu is actually a great suggestion, and I’ll definitely look into implementing that in a future update. I’ll also revisit the accessibility settings to see what can be improved overall.
Thanks again for the constructive criticism, and I’m glad you’re still giving the game a chance — it really means a lot!