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Serivastudios
Creator of
Recent community posts
I’ve loved goth girls for as long as I can remember. When creating Grace, my main idea was to think about what kind of partner I would want—someone sweet and cute, but also with a dark, captivating charm.
As for the update, yeah, I only shared images this time. I felt like the percentages were enough. Normally I talk about more details in update posts, but this time I chose to stay quiet since it could have led to spoilers.
Updates have been a bit slow mainly because of my real-life job (I work 12 hours a day :D). And even when I do have time, sometimes it’s hard to stay motivated. But honestly, people’s comments, their thoughts, and seeing that they enjoy what I create really help keep me going.
One thing I can guarantee is that Classroom Affairs will be fully completed—it won’t be abandoned. I’ve been working on it for over a year now, and I also have plans for other games. At this point, making games has become a real passion of mine.
I might have to take a short break at some point in the future, but the game won’t be left hanging—it will be finished by me, no matter what.
Thanks for reading, and take care!
Hi friend, thanks for playing my game and taking the time to leave a comment. Yes, you’re right, I’m aware that the game is a bit weak in terms of choices. However, having the game be more linear is actually a direction I personally prefer. Of course, I’m considering adding more choices in the future, but they will likely focus more on character relationships rather than changing the ending or the main progression of the story.
Hey, thanks a lot for the feedback — I really appreciate you taking the time to point this out.
You’re absolutely right about accessibility, and it’s something I should have paid more attention to, especially regarding contrast and readability. Disabling the contrast menu wasn’t meant to exclude anyone, and I understand how white text on a transparent background can be problematic for some players.
Adding an opacity slider for the dialogue box in the Options menu is actually a great suggestion, and I’ll definitely look into implementing that in a future update. I’ll also revisit the accessibility settings to see what can be improved overall.
Thanks again for the constructive criticism, and I’m glad you’re still giving the game a chance — it really means a lot!
Hello, thanks for the comment. You can definitely trust that the story will get much better. Regarding the save issue, my own test saves were also corrupted—most likely due to a coding mistake on my part, but I couldn’t figure out the exact cause. Still, I wanted everyone to start the game from the beginning, because there are some small changes even in the Day 1 content. I wanted players who experienced the game before to play it again from the start.
Thank you for playing my game. Every kind of feedback from everyone is valuable to me, so thank you again. Since this is the first version of the game, I personally rushed things a bit, and as it is also my first game, the result is understandably inexperienced—this is entirely my fault. I am still actively developing the game, and as new versions come out, I plan to minimize the issues you mentioned. My goal is to create a game that I can be proud of, and that everyone who plays it can truly enjoy.
Hey, Thanks for playing seeing you like the game makes me smile, one of my testers (friends ofc :D) saying that stocking looks unrealistic too, like you its about game engine’s problem that so shiny youre right, in later versions i’ll be changing some desings dont worry about that, im also LOVE women in stocking and pantyhose.
Yes, there will be choices in my game, but they won’t be big enough to change the course of the story — that’s not really part of my plan. As for the bedroom scene you mentioned, I don’t have anything like that planned either. But since Darla and Anya live in the same house, if their relationship develops to a better level, why not? :)
