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Oh, that’s cool, reminds me of my introductory classes with NLP and Bayes.

I also remember a term-based search topic matching system in “Event[0]”, although they said it also counted extra words to identify if player was typing “politely” or not (with the hilarious effect that the AI will complain if you speak like a robot).

Event[0] was actually a huge reference for us when building the core concept. Although, we hit a wall mid-development realizing that manually training the NLP using JSON (and later CSVs) is an absolute pain in the neck! haha.